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Fixture EditingMaking fixtures is relatively straight forward, especially for people who already have some understanding of XML or even HTML. In order as to create or edit fixtures you will need a program capable of editing XML. I prefer MS XML notepad, however Sublime text is also very good and available for all operating systems. Many other XML editors are available, however those are the two I prefer for making fixtures. LimeLIGHT's fixture editor is, as it has been for sometime, awaiting improvement though it can also be of assistance particularly for embedding fixture images.It is suggested that as a first step you identify a similar fixture to the one you wish to create: other fixtures by the same manufacturer are often a good starting point, particularly if there is a more fully featured version of the same fixture available. If another fixture by the same manufacture is available then it is often possible simply to delete unwanted features and slightly renumber the channels. Where this is not possible, if the fixture appears to be a generic copy of a well known fixture, sometimes the well known fixture is a good starting point, or alternatively some generic fixtures are available under from many manufacturers, often keeping the same channel layout. As a last resort simply take a fixture of the same general type (moving head \ laser \ LED wash light) and modify that. Click on the + to expand a section. Alteratively, to expand everything.
<AttribGroup frm="int">
Attribute groups are used to group together related attributes on the same channel, for example all shutter operations can be held together in one group. Note that it is imperative that only attributes on the same channel are grouped together, otherwise the fixture will not function. As can be seen from the above example the name of screen on which the fixture attributes are to appear is included as an XML attribute possible values are:
This is a simple piece of fixture functionally that can be represented with a single control, such as a slider or button. These are grouped together by the attribute groups above, as the name would suggest.
<Attrib>
<Name>int_int</Name> <Channel>0</Channel> <Def>0</Def> <Locate>255</Locate> <Fadeable/> <Generic/> <Slider>
<Name>Intensity</Name> <ORng min="0" max="255"/> </Slider> </Attrib> The above example is a very common intensity channel. This was selected as an example as it contains all of the common options, as detailed in the table below.
Whilst it is technically possible to create an attribute with no controls, it is normal to include some controls, so as to make the attribute usable. The above example has the simplest possible arrangement: a single slider for the channels complete range.
The controls are the items put on the screen for the user to interact with, such as sliders or buttons. All controls have at least one output range, denoted as: <ORng min="0" max="255"/>. As you might expect, this gives the controls minimum and maximum possible output value i.e. the top and the bottom of the slider.
LayoutThe way the controls are displayed on the screen is governed by the values of the following attributes, which can be applied to any control of any type:
Possible ControlsThe following controls are available, click one of the below to jump directly to the control, otherwise just read through the guide in order (controls are listed in order of their utility and complexity).SliderThe simplest control of all, a slider lets you choose any value within a range you specify, for example the slider above is created using the following code: <Slider rowstart="True"><Name>Intensity</Name><ORng min="0" max="255" /></Slider> This assigns the entire range of a channel to one slider, appropriate when it is the only function on a given channel. Note also that this slider has rowstart set to true, ensuring it is the first item on a row. If no other controls are added to the attribute, and no other attributes to the attribute group, the slider will have a row to itself. ButtonsThese are used when you need to output discreet values, such as shutter open \ closed. It is common to put multiple buttons on a line, however think about the length of the text if you are including many buttons on one line.
<Attrib>
There are several things to note from the fairly typical shutter attribute included above:
<Name>shut_state</Name> <Channel>9</Channel> <Def>0</Def> <Locate>32</Locate> <Button>
<Name>Shutter Closed</Name> <ORng min="0" max="31" /> <Enum>0</Enum> </Button> <Button>
<Name>Shutter Open</Name> <ORng min="32" max="63" /> <ORng min="132" max="139" /> <ORng min="182" max="189" /> <ORng min="232" max="239" /> <ORng min="248" max="255" /> <Enum>1</Enum> </Button> </Attrib>
Slider - 3 wayThis is commonly used for things which can rotate in either direction, or stop. Gobos, Gobo and Colour wheels and common usages, alongside side prisms. As is visible in the image above, the control gives forward, back and stop symbols, along with a fader, normally used for speed.
<Slider3way rowstart="True">
<Name>Prism Rotate</Name> <ORng dir="F" min="128" max="189" /> <ORng dir="S" min="190" max="193" /> <ORng dir="R" min="194" max="255" /> </Slider3way> As you can see from the above example code, it is very similar in definition to a normal slider, expect that each ORng has an extra attribute: dir which can take one of three values: F,S and R. To use a Slider 3 way all must be specified. If no stop value is needed you can use a slider 2 way - see below. Slider - 2 wayA two way slider is exactly as with the slider three way above but with no "stop" button or range. <Slider2way rowstart="True">Special ControlsLimeLIGHT makes available a number of special controls intended for particular attributes.Position PanelThis control, denoted PosPanel, is used which any fixture that moves, be they moving heads, scanners or even (if desired) laser's. Of all the special controls it's the most common - one appears in almost every fixture. This is also the most common place to encounter 16 bit attributes, that is attributes with a fine channel, the values shown in the example below are correct for that scenario.
<AttribGroup frm="mov">
<Attrib>
<Name>pos_x</Name> <Channel>10</Channel> <Def>32767</Def> <Locate>32767</Locate> <Fadeable /> <PosPanel id="0" axis="X">
<ORng min="0" max="65535" />
</PosPanel>
</Attrib> </AttribGroup> The code above sets out the X or pan movement from a typical 16 Bit control channel, in this case a Mac 350. This controls differs from the simpler sliders and buttons in that it affects multiple attributes, spread across multiple attributegroups. You will note from the example above that PosPanel takes two attributes not required on other controls:
The example below is a complete Position Panel for a 16 Bit fixture, including both X and Y movement. Note that since X and Y are on different channels, they must also be in different attribute groups.
<AttribGroup frm="mov">
<Attrib>
<Name>pos_x</Name> <Channel>17</Channel> <Channel fine="1">18</Channel> <Def>32767</Def> <Locate>32767</Locate> <Fadeable/> <PosPanel id="0" axis="X">
<ORng min="0" max="65535"/>
</PosPanel> </Attrib> </AttribGroup> <AttribGroup frm="mov">
<Attrib>
<Name>pos_y</Name> <Channel>19</Channel> <Channel fine="1">20</Channel> <Def>32767</Def> <Locate>32767</Locate> <Fadeable/> <PosPanel id="0" axis="Y">
<ORng min="0" max="65535"/>
</PosPanel> </Attrib> </AttribGroup> Colour MixerLike the position panel above, this control affects multiple attributes spread across multiple channels. It is possible to use multiple colour pickers in one fixture definition, however this can start to fill the available screen space very quickly.
<ColMixer id="0" axis="G">
You will note from the above that ColMixer has the same two "Non Standard" attributes as the position panel, however axis in this case is a letter representing the colour, not the direction:
<ORng min="0" max="255" />
</ColMixer>
<AttribGroup frm="col">
<Attrib>
</AttribGroup>
<Name>col_1_r</Name>
</Attrib><Channel>0</Channel> <Def>255</Def> <Locate>255</Locate> <ColMixer id="0" axis="R">
<ORng min="0" max="255"/>
</ColMixer><AttribGroup frm="col">
<Attrib>
</AttribGroup>
<Name>col_1_g</Name>
</Attrib><Channel>1</Channel> <Def>255</Def> <Locate>255</Locate> <ColMixer id="0" axis="G">
<ORng min="0" max="255"/>
</ColMixer><AttribGroup frm="col">
<Attrib>
</AttribGroup>
<Name>col_1_b</Name>
</Attrib><Channel>2</Channel> <Def>255</Def> <Locate>255</Locate> <ColMixer id="0" axis="B">
<ORng min="0" max="255"/>
</ColMixer>Colour PalettesColour pallets are used with fixtures that have a colour wheel (such as discharge moving heads, or scrollers) and with pre-set colours in fixtures capable of emitting any colour. In the example image below a complete (but simple) colour form is shown, with both a colour palette for choosing the colour and a two way slider for continuous scroll, since that the fixture this is taken from (a Chauvet Intimidator 450) offers that functionality. Unlike Colour Mixers and Position Panels these are contained within one attribute, often with further attributes controlling things like continuous control scroll. The XML that generated the example image is shown below:
<AttribGroup frm="col">
<Attrib>
<Name>col_1_pal</Name> <DisplayName>Colour 1</DisplayName> <Channel>5</Channel> <Def>0</Def> <Locate>0</Locate> <Fadeable/> <Palette type="snap">
<Name>Stepped</Name> <ORng min="0" max="64"/> <Col type="rgb" name="FFFFFF" min="0" max="7"/> <Col type="rgb" name="0030F0" min="8" max="15"/> <Col type="rgb" name="FFFF00" min="16" max="23"/> <Col type="rgb" name="FF66FF" min="24" max="31"/> <Col type="rgb" name="009930" min="32" max="39"/> <Col type="rgb" name="FF0000" min="40" max="47"/> <Col type="rgb" name="00CCFF" min="48" max="55"/> <Col type="rgb" name="CC3300" min="56" max="63"/> </Palette> <Palette type="scroll">
<Name>Split</Name> <ORng min="65" max="127"/> <Col type="rgb" name="FFFFFF" val="65"/> <Col type="rgb" name="0030F0" val="78"/> <Col type="rgb" name="FFFF00" val="86"/> <Col type="rgb" name="FF66FF" val="92"/> <Col type="rgb" name="009930" val="107"/> <Col type="rgb" name="FF0000" val="136"/> <Col type="rgb" name="00CCFF" val="152"/> <Col type="rgb" name="FF7F00" val="170"/> </Palette> </Attrib> <Attrib>
<Name>col_1_scrll</Name> <DisplayName>Colour 1 Scroll</DisplayName> <Channel>5</Channel> <Fadeable/> <Slider2way rowstart="True">
<Name>Colour Scroll</Name> <ORng dir="R" min="171" max="212"/> <ORng dir="F" min="213" max="255"/> </Slider2way> <PalTypeButton rowstart="True"/> </Attrib> </AttribGroup> The example above is a complete AttribGroup, with two attributes: one for scroll and another with the colour palette, the PalTypeButton switches between the two available palettes; one of which offers split colours, the other snaps. The names of the palettes, to display on the PalTypeButton are set by the "name" element within the palette. The type attribute of the palette determines whether LimeLIGHT allows the user to scroll the palette or limits selections to entire colours. The individual items in the pallet are defined by the col elements such as: <Col type="rgb" name="FFFFFF" min="0" max="7"/> or <Col type="rgb" name="00CCFF" val="152"/>. The colour definitions have the following attributes:
Gobo PalettesGobo palettes are very similar to the colour palettes set out above, so I will only describe the differences here. The key difference is that gobo palettes display images rather than blocks of colour to improve gobo selection. If this too time consuming to implement it is of course entirely possible to just use a slider for the gobo channel.
<Palette type="snap">
As can be seen from the example above the palette type is the same as with colour palettes (scroll is also an option, as with colour), however the individual items are a little different. Whilst the min,max and val attributes expect the same values as with a colour, there are the following extra attributes:
<Name>Stepped</Name> <ORng min="0" max="63"/> <Gobo src="Short" file="open.jpg" name="Open" min="0" max="7"/> <Gobo src="Embed" file="1.png" name="Dots" min="8" max="15"/> <Gobo src="Embed" file="2.png" name="Bars" min="16" max="23"/> <Gobo src="Embed" file="3.png" name="Dotted Circles" min="24" max="31"/> <Gobo src="Embed" file="4.png" name="three way" min="32" max="39"/> <Gobo src="Embed" file="5.png" name="Six way" min="40" max="47"/> <Gobo src="Embed" file="6.png" name="Star" min="48" max="55"/> <Gobo src="Embed" file="7.png" name="Pink Circles" min="56" max="63"/> </Palette>
All this is quite complex and I've doubtless made omitted some vital information, feel free to get in touch via the forum or contact form above if you have any difficulties. I wish you every success creating your own fixtures! It might also help you to see all the fixtures we currently hold: not all are included with the current LimeLIGHT installer, in some cases because they were single purpose fixtures unlikely to be deployed anywhere else. |
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